Fairytales and wonderment

I’ve been taking a break from design lately – chalk it up to physical and mental exhaustion – which is kind of a drag but on the bright side, it has rekindled my love for videogames that aren’t Street Fighter in a big, bad way.

I find that I don’t really play games the way that I used to: I can forgive a lot of things in favor of an immersive world populated by interesting characters involved in a good story. Gameplay mechanics be damned (sort of)! Games like Dragon Age, Mass Effect 2 and Red Dead Redemption have had a lasting effect on me where – like with a good book or TV show – I find myself craving the next installment or DLC.

They’re wonderfully crafted games that ensnared me with unusual ease and I wish that I could have that kind of experience more often.

As a long-time ‘gamer’, I find it really refreshing that there are developers out there who can still do that me.

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