Fairytales and wonderment

I’ve been taking a break from design lately – chalk it up to physical and mental exhaustion – which is kind of a drag but on the bright side, it has rekindled my love for videogames that aren’t Street Fighter in a big, bad way.
I find that I don’t really play games the way that I used to: I can forgive a lot of things in favor of an immersive world populated by interesting characters involved in a good story. Gameplay mechanics be damned (sort of)! Games like Dragon Age, Mass Effect 2 and Red Dead Redemption have had a lasting effect on me where – like with a good book or TV show – I find myself craving the next installment or DLC.
They’re wonderfully crafted games that ensnared me with unusual ease and I wish that I could have that kind of experience more often.
As a long-time ‘gamer’, I find it really refreshing that there are developers out there who can still do that me.
You had me until you planted that image of developers doing it to you. Barf.
I can see how badly it’ll end too, once they impregnate him…
It’s alive!
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